Aug 01, 2006, 04:58 AM // 04:58
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#1
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Frost Gate Guardian
Join Date: Feb 2006
Location: California
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Boon Prots Obslete?
So yeah, I monk...ALL THE TIME, back when factions came out I was already seeing the change in monks, and saying to my guildies and myself...I think boon prots are going down in a blaze. THEN the preview of nightfall comes out..
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Ten second recharge on Divine Boon for the weekend. I'm like oookay, talking to guildies about it, their like, it's only for the weekend, I say, well when Nightfall comes out will it be perminant? *shrug* and now the preview weekend is over, and it's still a ten second recharge. So we GVG tonight with a boon prot, the opposing team has a mesmer, with three strips. Strips boon, thats ten seconds of down time. Put it back up, strips it again...another ten seconds. Put it up, strips it again....and yet, ANOTHER ten seconds of down time. For an grand total of 30 seconds, completely useless aside from damage reduction from spells like reversal, and good ol prot spirit etc etc. They mid as well have stripped boon, chucked a diversion on me while I was recasting it, and stripped it again.... All mesmers would ever need is a pile of strips to totally screw a boon prot!
So on top of the -7 energy you get with healing with boon, on top of the new ten second recharge, and on top of really nasty mesmers out there. With Blessed Light being so popular, with Nightfall coming out, I ask you all this...are boon prots becomming obslete?
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Aug 01, 2006, 05:20 AM // 05:20
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#2
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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It seems that way, espesially with all these complete PvP rookies trying and failing with the default version.
Then again, just today I had a group that was 2 monk, 1 warrior, and 1 assassin (me). One monk was a Boon Prot, a good one at that (he had the wolf emote), the other was a Peace and Harmony healer, a build I've been seeing a good bit since the PvP preview event. We went on to get 21 consecutive wins (from RA) before my connection just dropped, for no reason.
So from that I'll say that Boon Prots are getting rough, but if you're a good PvP monk, it shouldn't be too bad.
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Aug 01, 2006, 06:36 AM // 06:36
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#3
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Frost Gate Guardian
Join Date: Feb 2006
Location: California
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lol, RA and TA is a totally different story, then GVG's. When I say boon prot I'm specifically talking about GVG matches where they are seen the most =)
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Aug 01, 2006, 06:46 AM // 06:46
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#4
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Lion's Arch Merchant
Join Date: Dec 2005
Location: SF, CA
Profession: W/
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My question is why the hell Divine Boon is still a 10 second recharge when it states in the update that it will only be a temporary update - which I'm assuming that it was for the pvp weekend.
Quote:
TEMPORARY SKILL BALANCE CHANGES
The following skill balance changes will be in effect only during the Nightfall PvP preview event:
* Balthazar's Aura: reduced duration to 8 seconds.
* Divine Boon: increased recharge time to 10 seconds.
* Zealot's Fire: increased recharge time to 45 seconds.
* Increased earshot range to the radius of the Danger Zone (the inner white circle on the mini-map radar).
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Aug 01, 2006, 06:52 AM // 06:52
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#5
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Frost Gate Guardian
Join Date: Dec 2005
Location: Los Angeles, CA
Guild: [RoD]
Profession: Mo/
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hmm...i had the understanding that boon would be reset to its normal recharge time after the weekend event.
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Aug 01, 2006, 06:57 AM // 06:57
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#6
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Frost Gate Guardian
Join Date: Feb 2006
Location: California
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As did we all, so why is it still 10 second recharge? AND if they did mess up, and it's only suppose to be for the weekend to TEST for Nightfall, do you think it'll be a permanant 10 second recharge when Nightfall DOES come out? Either way I think it's a lose lose situation
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Aug 01, 2006, 07:02 AM // 07:02
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#7
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Two words: About Time.
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Aug 01, 2006, 07:05 AM // 07:05
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#8
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Black Rose Gaming [BR]
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D/Mos ftw
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Aug 01, 2006, 07:23 AM // 07:23
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#9
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Jungle Guide
Join Date: Jul 2005
Location: Random Arenas int dis 1
Profession: W/
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Yeah, let's change some vital boon prot skills. Nerf them. Hell, why not nerf all healing cuz it's so overpowered and easy to do.
(reminds me of 1 stupid thread where a guy wanted all monks to be removed, why not make this game warriors only?)
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Aug 01, 2006, 07:24 AM // 07:24
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#10
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Most guilds have been slowly converting to dual Blight monks. Most are still in the transition phase of 1 blight/1 boon prot. This is because blights are less able to keep themselves alive under tough pressure; they lack the vital massive heals.
As 2 boon prots, EvIL monks were rarely killed. As 2 blight monks, EvIL monks die repeatedly in a single GvG. It's something people are still adjusting to, and it seems to be the metagame is shifting toward. Most guilds will probably end up being 1 heal spam/1 blight when all is said and done.
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Aug 01, 2006, 07:42 AM // 07:42
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#11
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Lion's Arch Merchant
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Quote:
Originally Posted by KamikazeChicken
As 2 boon prots, EvIL monks were rarely killed. As 2 blight monks, EvIL monks die repeatedly in a single GvG. It's something people are still adjusting to, and it seems to be the metagame is shifting toward. Most guilds will probably end up being 1 heal spam/1 blight when all is said and done.
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Yes, but I remember them start to use boon/prot less when Soul Barbs spike became prominent. And for good reason: against it, boon/prot monks were worse than useless; they helped kill their teammate faster. Which is also one reason why many monks started using gift of health.
Boon/prot is still a viable and effective build. What we are seeing now is more variety. And variation is good.
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Aug 01, 2006, 07:46 AM // 07:46
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#12
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by Lafayette
Boon/prot is still a viable and effective build. What we are seeing now is more variety. And variation is good.
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Boon Prots will always be viable and effective. Even against Hlight/Blight/WoH builds, it's still the "best" in survivability and healing output. It's just unlikely that the metagame will continue to see 2 boon prots being used.
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Aug 01, 2006, 08:22 AM // 08:22
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#13
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by KamikazeChicken
Boon Prots will always be viable and effective. Even against Hlight/Blight/WoH builds, it's still the "best" in survivability and healing output. It's just unlikely that the metagame will continue to see 2 boon prots being used.
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Disagree - a mesmer specced with a not to unusual bar (Mantra of Recovery, Drain, Shatter) equals gg. on your boon. You get five out of twenty five seconds of boon and that's just not enough healing. Boon-prots are still strong when your opposition lets them be, but they are a disaster waiting to happen. We've started speccing five to six enchant removes in our GVG builds now and twin boon prots is starting to become GG.
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Aug 01, 2006, 09:17 AM // 09:17
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#14
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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They've been waning in effectiveness for a while simply because everyone knows they're going to face one. That's a MAJOR tactical disadvantage when every build can be ready to counter you beforehand. I doubt they'll ever completely go away, but wouldn't be surprised if some guilds chose to shake it up a bit to boggle enemy mesmers.
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Aug 01, 2006, 10:16 AM // 10:16
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#15
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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With the defensive and restorative qualities of the Paragon combined with the Ritualists, the pressure will be eased from monks and the boon prot will more than likely fade away.
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Aug 01, 2006, 11:35 AM // 11:35
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#16
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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The last weeks i've seen Nature's Renewal & Tranquility builds as well as spike builds with Shadow Shroud (hope I got the skillname right. the 'non enchantments cast upon you' assassin elite).
These builds want to punish 2 boon-prot backlines.
While I don't think boonprots will become totally obsolete, backlines will have to adjust to the metagame.
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Aug 01, 2006, 12:12 PM // 12:12
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#17
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Frost Gate Guardian
Join Date: Feb 2006
Location: California
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As a monk I can honestly say, I hate boon protting now a days. It just gets harder and harder as the game changes. I mean it was ALWAYS a rough build to manage in the first place, but now with all the nerfs/new builds it's almost impossible. I agree how some people say boon protting is by far the best healing monk out there, no doubt it is, but with how easily they can be destroyed...is it really worth it? I'm leaning more towards no, I'd rather run, 2 Blight monks, or WoH and Blight etc etc.
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Aug 01, 2006, 02:01 PM // 14:01
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#18
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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As a pvp monk i find it still rather easy to run an effective boonprot. we have a couple builds that have switched over to Bless Light monks, but we have some builds where the boon prot is needed. depends on the situation and what your monks decide to run at the time with the build i guess.
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Aug 01, 2006, 03:10 PM // 15:10
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#19
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Along with farming, I'm been Booning for internal parties in AB, the recharge hasn't bothered me much, but I am a little bothered that they haven't returned it to normal yet.
I started Booning when Factions came out, and I haven't noticed much negative change. What exactly has been nerfed that effects the build?If anything the build is getting easier and easier to manage the more I practice (who would've thought...)
what's a "blight monk"?
:edit:
ah...Blessed Light, I'm so smart.
Last edited by Vahn Roi; Aug 01, 2006 at 03:15 PM // 15:15..
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Aug 01, 2006, 04:25 PM // 16:25
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#20
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Banned
Join Date: Nov 2005
Guild: The Licious Fame Farmers {TLG}
Profession: W/E
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I still play a lot better with the boon prot than the B-light build >.>
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